billflare.

Source-linked reports: Amounts and outcomes come from the original reports and linked replies.

R2chiveslee1987-r2-ia-never-used

chiveslee1987: an R2 Infrequent Access charge for a service never used.

Community user chiveslee1987 reports an erroneous charge for R2 Infrequent Access, which the author says was never used or subscribed to and does not appear under subscriptions, and asks for the service to be stopped and a full refund processed. The author later says ticket 02196536 has had no response. The amount is not stated.

What happened

Reported cause
Unknown
Incident date
Date not recorded
First reported
2026-06-22
Billing outcome
Request submittedAuthor-reported
Case progress
Not established
Public Cloudflare reply
Not linked

Latest reported outcome

The author requests a full refund via ticket 02196536; no reply is reported.

View this update in the timeline

Original sources

Each entry links to the report or reply it describes.

Case timeline

  1. Author requests a refund of R2 IA charges

    Open original source

    The author says the account was charged for R2 Infrequent Access without usage and asks for a full refund.

  2. Author says the ticket has no reply

    Open original source

    The author says ticket 02196536 was submitted but no one has responded.

Community resourceWorkers +3

Cloudflare Recognizer

An open-source Workers + KV tool that polls Cloudflare analytics on a cron, tracks usage against a contract commit on a custom billing cycle, and alerts on surges, aimed at Enterprise accounts.

Workers

RetainDB: a reported $36k bill from a queue loop with 81 users.

Reddit user alameenswe, building RetainDB on Workers, KV, Durable Objects and Queues, reports a Cloudflare bill of about $36k for one month with 81 users; the post body says $35,000. He attributes it to a queue consumer that re-queued async writes, 12 unbatched Durable Object writes per memory write and a kv.list() authentication fallback.

Author experienceDurable Objects +3

Designing a poker game on Durable Objects so idle time costs nothing

Philip Atkinson describes the architecture of his multiplayer poker game on the Cloudflare Developer Platform and the cost rules he follows: archive finished games out of Durable Object storage, hibernate WebSockets, wake with alarms and treat logging as a cost decision.